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Wednesday, 10 January 2018

Necromunda - Painting and playing

I may have mentioned somewhere that I was lucky enough to receive the new Necromunda box set for Christmas and split it with my brother, Blazmo, of Tabletop Apocalypse. We've both been building and painting the gangs and managed to get our first games in last week. I have to say it was an absolute blast!

Hoyt Bennett of the Bennett Brothers
Unfortunately, I didn't manage to get any of my gangers painted for their first outing on the tabletop. But the excitement of playing the game spurred me on to finish painting my first gang Champion; namely Hoyt 'Bulky' Bennett, pictured above.

For those who aren't familiar with the new Necromunda, a starting gang is made up of a gang leader and can include a number of gangers, juves and champions up to the value of 1000 credits (basically points). This usually gives a gang size between 6 and 10 models. Juves are basically wannabe gangers who are inexperienced and poorly armed but learn quickly and are cheap to hire; whereas Champions are experienced fighters with powerful skills and with access to better weaponry. Hoyt himself is armed with a mighty Renderizer (ok I know it's a converted chainaxe but it's close enough) and a stub gun; both of which he failed miserably to use on his first outing as he spent most of the game pinned and rolling about on the floor.

The semi-painted Goliath Champion menacing an Escher ganger
The game itself is very dynamic as gangers variously get hit, pinned, wounded and eventually taken out of action. As with the original Necromunda, there is a lot of laying your models face down/up to show the state of their various injuries. So long as you're careful though it doesn't seem to cause them any harm.

The boxed game includes a number of boards which can be used for zone mortalis style play. Something both Blazmo and myself thought we would avoid but which was surprisingly enjoyable to play. So much so that we will probably use this format for most of our games. The game also comes with a set of scenery (mostly bulkheads and barricades) which can be seen pictured above. Big thanks to Blazmo by the way for painting all the scenery in record time and making our games all the more immersive.

Peakaboo! I couldn't resist this photo.
If you've read much about the new Necromunda online (or N17 as it's often called) you may know that there are a number of rules errors in both of the source books (Underhive and Gang War). Games Workshop have advised that an faq is imminent but until it lands it is probably best to play the game with a series of gentleman's agreements in place (much like the original ruleset!) Still, it hasn't spoiled my enjoyment of the game any; if anything, I think it encourages people to play more in the spirit of the game.

Hoyt again.
Painting wise, I've really enjoyed breaking away from the grimdarkness and trying to paint some bright, cashing colours in more of a second edition style. With this in mind, I've gone for a nice lime green paired with a red spot colour and some hazard striping. I'm not totally happy with the hazard stripes but you only get better at these things by doing them! So I'm determined to put some on every member of the gang. The base was inspired by Blazmo's excellent terrain with a rust/verdigris style that works nicely for the underhive.

Also Hoyt.
As for the future? Well I'm working on painting my gang leader at the moment and I sincerely hope to get more games of Necromunda in soon. Check back soon for more updates.

Thursday, 4 January 2018

Painting an Adeptus Mechanicus Sydonian Dragoon

Welcome back! Hope you all had a pleasant Christmas and New Year and got plenty of toy soldiers from Father Christmas. I know I certainly did! Over the holiday I cracked on with my painting and managed to churn out another vehicle; namely a Sydonian Dragoon for my Skitarii/Ad Mech.

Taser Lance. Hyaaaa!!
I pretty much adore this model (along with the entire Skitarii range). The style has had a lot of thought put into it and gives it a really unique look. However, if memory serves, it was a complete bitch to build (although my memory is a bit hazy as I built it a year ago). Given my recent experience with painting an Onager Dunecrawler in sub-assemblies I dearly wished I had done the same with this at certain points during the painting process.

The other option with this kit is to build it as an Ironstrider Ballistarii, but I prefer the look of the Dragoon so that was the obvious choice. The kit is designed to be built with the lance mounted vertically but I had a feeling this would be horrible for transport so I changed it to a downward angle.

Check out those lenses!
On the tabletop the Dragoon has proven to be pretty brutal. The Mechanicus stratagems combined with the taser rule has seen it put out nine strength 8 hits on the charge more often than not. Good for clearing out infantry and smashing vehicles too. Not only that, it's cheap as chips at 68 points; a total bargain!

I swapped the head with a Vanguard Alpha.
I'm perilously close to 1000 points of fully painted Mechanicus now, with only the Neutron Laser from my Onager Dunecrawler to go. Here's hoping I get a sudden burst of painting enthusiasm and knock it out soon.

If only I hadn't got another two Dragoons for Christmas!

Tuesday, 5 December 2017

Painted: Adeptus Mechanicus Tech Priest Enginseer

Another recruit for the forces of the Adeptus Mechanicus. This time just a lowly Enginseer.

Ready to repair!
So, a small addition to my growing forces but a very important one as he will be my second HQ choice which unlocks a few more precious command points for me to spend on those devious Mechanicus stratagems.

On the tabletop he's pretty cheap and cheerful (especially since the points drops in Chapter Approved) clocking in at a miniscule 47 points! Not bad considering his ability to repair friendly vehicles. He's not going to achieve much in close combat and definitely not at range as he's only equipped with a laspistol! Still you can't have everything for less than 50 points.

The miniature itself is simply gorgeous, full of details that engage with the models place within the Warhammer 40000 universe. The heavily mechanized arms and legs look crude and cheap compared to the sophisticated augmentations of the Magos Dominus. Similarly, his axe is less elaborate, more akin to a workman's tool than a staff of office.

I'm delighted to have finished painting this model, it's one of my favourites in the range and I was fortunate to be given a copy for my Birthday back in September.

It's a bit over exposed, but the servo skull is a gorgeous thing.
I've also been messing around with some kitbashes this week. Tune in later to see what horrible abominations I've managed to create!

Thursday, 23 November 2017

Finishing Squads - Kataphron Breachers and Sicarian Ruststalkers

It's about time I got some of these units finished! As part of an ongoing build 'n' paint campaign with a group of friends I have been trying to finish off the odd model here or there that will allow me to field complete units. I have a bad habit of painting 80% of a squad and then never finishing the last one or two models.

The last Breacher is finally finished!
With that in mind I have been working on my third Kataphron Breacher, a squad that I started painting back in April this year! I'm really happy to have finished these guys. Although I am pleased with how they turned out, they aren't my favourite models and finishing the squad really felt like an uphill struggle at times. Hopefully they will redeem themselves on the tabletop and gain some favour in my eyes.

Having said that, he does look pretty.
I've also finished painting a squad of Sicarian Ruststalkers. Now these guys do include one of my favourite models in the form of the Ruststalker Princeps. I love the dynamic posing of these models and the detailing. Like most of the Skitarii stuff they really are superb.

General Grievous? Never heard of her!
Anyway, all of those odd models brings my painted total up to 915 points. I feel like I've come a long way since I posted about completing 500 points back in September. It certainly puts me in a good place for playing 1000 point games with a fully painted army during December.

Chop chop!
As far as the Ruststalkers are concerned, they're probably the least competitive variant of the Sicarian kit under the current rules. They don't cause enough mortal wounds to be truly threatening because they don't have chordclaws. They also lack the ranged weapons and deepstriking abilities which make Infiltrators so useful. Nonetheless I'm determined to keep fielding them and I'm sure I will figure out how best to use them eventually.

Stay tuned to see what comes off of the painting block next!

Friday, 20 October 2017

Painting the Onager Dunecrawler - Dreadtober 2017 week 3

So, the end of the third week of Dreadtober looms, and how am I doing? Well, to put it bluntly, I've finished!

Oh yeah!
Ok, that's not quite true, as I did say I would paint the other weapon options and I have yet to do so. But even so, the Onager itself is complete along with the Eradication Beamer I showed off last time.

Time to Eradicate!
Painting the model in sub-assemblies really helped me to get it finished quickly and made the whole process a lot easier. It's much simpler to slap on a basecoat with a big brush when you don't have to worry about all  those pesky details!

Love the cog and skull motif.
I think this is the first time I've applied a transfer since I was about twelve years old. I must say, transfers have definitely improved in the decades since then! I also used some Micro-Sol to help blend the transfer into the paintwork which worked quite well.

How many lenses can you count?
In case you can't tell from the rampant photography, I really am delighted with how the Onager turned out. The pink and green scheme scaled up really well to a larger model and the brass details really set it off. The most fiddly part was probably painting and assembling the turret gunner; but when you can have a heavy stubber for only five points, I wasn't going to leave him off!

Feel free to count the rivets too!
So, thanks to Todd and all my fellow Dreadtober-teers! Once again, the threat of community humiliation has spurred me on to complete a model that would probably have languished in indefinite undercoat. As I mentioned in my first Dreadtober post, I'm also participating in a build-and-paint campaign at the moment so I have a few other models on my list for this month. Check in next week to see if I have a further Dreadtober update or something different entirely!

As usual, you can read my Dreadtober story here, here and here.

Friday, 13 October 2017

Painting the Onager Dunecrawler - Dreadtober 2017 week 2

Welcome to Dreadtober week 2! So, how's it going? Well, it's going pretty great, thanks for asking.

Finally glued to the base!
It's been a solid week of progress for me. I've finished painting a lot of the smaller parts that will be glued in place once the main hull is complete. Not only that, but I've finished painting the lower half and stuck it on the base!

Following in the footsteps of the rest of my Skitarii, I'm trying to keep things simple with the paint scheme. Not getting bogged down in too much of the detail (because these things have tons of it!)

Eradication Beamer! Such a cool weapon.
I'm delighted with how the scheme is turning out. I'm always worried about transferring a colour scheme to a larger model, but so far it seems to be working well.

As far as assembly goes, the legs were a bit of a bitch as I hadn't realized that you can't just slide the funny snowshoe type things around the feet once they're fixed down. This led to much cursing as I had to rip the legs off the base and then reconnect them with the 'snowshoes' in place. However, it doesn't seem to have damaged the finished product.

Other assorted gubbins. All WIP.
Still, so far, progress is good and I'm well on the way to finishing the model by the end of the month. You can check out my previous progress here and here. Also be sure to stop by the main Dreadtober blog to see how the other participants are getting on.

Tune in next time for another batch of hot, steaming progress!

Friday, 6 October 2017

Painting the Onager Dunecrawler - Dreadtober 2017 week 1

Well the first week of Dreadtober is finished and things are going ok for me. I've decided to build the Onager as a series of sub-assemblies for painting and have made a start on painting most of the bits. I've even managed to finish painting a couple of the smaller parts!

So many parts!
As with most modern plastic kits, the Onager is a joy to build. The components fit together nicely and there are very few mould lines. You may just be able to see from the picture above that I've built both the neutron laser and the eradication beamer as weapon options. I have drilled and inserted magnets behind the weapon housing so that I can pick and choose. If I get the chance I will also magnetise the heavy phosphor blaster, but realistically I would probably always use the eradication beamer instead so it seems a little redundant!

I've noticed that a lot of people tend to magnetise the weapon barrels instead of the whole gun chassis. In my experience this tends to make things a bit wobbly on the tabletop and if you aren't super careful it can lead to some very wonky gun barrels.

Nice legs! Just test fitting the armour panels.
For the colour scheme I'll be using my usual Skitarii scheme which you may have seen here. It's an attractive (if I do say so myself) combination of deep green and bright pink; with plenty of metallic thrown in for good measure. They are armoured cyborgs after all!

Complete! Turret gunner and....whatever that thing is.
Mostly, I'm just delighted to have finished some of the bits (even if they are tiny!) Hopefully finishing a part at a time will give me the motivation to push through and get this thing finished.

Check in next week to find out if I've rocketed ahead with the painting or if it's slow going. Right now the motivation is high and I feel like I'm on a roll. Oh, and if you're interested, you can check out my intro post for Dreadtober here.