This is just a quick round up of the game of 40k second edition between my Tyranids and Keith's Squats last Wednesday. I'm not going to write a full battle report because I don't really remember who did what to who etc. Also I'm very lazy. For those who haven't had the pleasure of a hearty game of second edition I will summarize the differences below:
1 - The shooting phase uses the archaic system of 'to hit' modifiers based on cover, speed of target etc. There are also restrictions based on model facing and closest target. This turns every shooting phase into a sort of gentleman's agreement.
Me: I'll let you shoot my Termagants if you take a hard cover modifier.
Gentleman Opponent: Very sporting of you old bean. Of course I will expect your Termagants to endure the same hardship upon returning fire.
Me: Damn you Gentleman Opponent!! Ok, we'll say soft cover.
GO: Splendid! Fresh horses and Sarsaparilla for all my men!!
2 - You can cast psychic powers in your opponent's turn as well as your own. This is particularly good fun if he/she doesn't have any psykers.
3 - The colours are brighter, the templates are bigger and everything is 400% more awesome.
|Ugly models, garish colours and dice with funny symbols on them. - AWESOME!!!|
|Always does me proud - no matter the edition.|
At any rate, the game ended in yet another victory for the Tyranids. I for one can't wait for the re-match; especially if I can use my Lictor.