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Monday, 10 July 2017

New 8th Edition Tyranids - The Red Terror

Continuing with my updates to the new Tyranid army I am creating for 8th edition, I proudly present The Red Terror!


So old, so metal!
It seems funny to have built and painted a classic model from third edition specially for eighth but I couldn't resist. Generally I don't care for the style of Tyranids from third edition, they were going through an awkward phase and most of them looked decidedly peculiar, even at the time. However, the Red Terror has found a special place in my heart, and my army.


I didn't buy this model intentionally, he just appeared in a bundle of cheap Tyranids I bought on Ebay. As with most Ebay purchases, it appeared he had had several previous owners and was caked in layers of 'interestingly applied' paint. However I must have seen something in the model as I soaked him in Dettol for a couple of months (probably unnecessary but I always forget to take things out of the Dettol.) After the paint was stripped and I had picked the plasticene out of the joints (why do people do that!?) it was a pretty simple job to rebuild and get on with the painting.


Love that tail.
As for the rebuild, I have recently acquired a set of sector Imperialis bases so it seemed criminal not to use one. Especially as the model is a bit big for the 40mm that it was originally supplied with. I was pretty pleased with the base, going for a brassy effect alongside my usual concrete rubble look.


As for the Terror himself, it's my standard scheme again. A dark red, some black wash, a light blue and a bit of scorpion green. So simple it should be illegal! But I'm happy with the result.


Rawr!
 In game terms, the Red Terror acts as a force multiplier for nearby Raveners allowing them to hit on 2+ with their close combat attacks. Although I have yet to field the Red Terror, I have found that this is a powerful ability for Tyranid Warriors and Primes as they can re-roll hit rolls of 1 with their scything talons. Basically ensuring that all your attacks hit all of the time!


The Red Terror also has a funny bonus ability called Swallow Whole. Essentially if you score four or more hits in melee then you can exchange all of those attacks to roll a single dice. If the result is equal or higher than the highest wounds characteristic of the target unit then one of them is killed instantly. This seems like a nice bonus ability that probably doesn't have too much of an application in game. You could probably use it to pick off heavily armoured two wound models (terminators, primaris marines etc.) but realistically it's never going to be a game changer.


The observant amongst you may notice that this model isn't part of my planned fifty power level list. Unfortunately I had started painting him before I figured out the list and it just seemed a shame to stop. Rest assured that my next post will be squarely back on Target as I'm working on some Tyrant Guard for the new army.


If you want to read my previous post you can catch up here.
  

3 comments:

  1. A really nice and effective scheme. I particularly like the last photo in the post. The face reminds me of Audrey II from Little Shop of Horrors!

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    1. OK, new rule: Anytime Swallow Whole is used, you have to say "Feed me, Seymour! Feed me food!" ;)

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    2. I think I will have to use Swallow Whole at every opportunity so I get the chance to sing the tunes from Little Shop of Horrors! My regular opponents may ban me from using this model.

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