Showing posts with label 2nd Ed. Show all posts
Showing posts with label 2nd Ed. Show all posts

Tuesday, 5 May 2026

Space Wolves Wolf Guard Terminators

Adding more to the space wolves, I've painted up a selection of Wolf Guard Terminators.

Chunky, yet tiny.

These guys are quite charming on their little 25mm bases. A stark contrast to the 40mm which was used in later editions. They are also surprisingly hefty, being metal casts.


Armament wise they probably aren't the most competitive (but then, what is in 2nd edition?) The lightning claws haven't proven to be particularly special and I could really do with a couple more stormbolters or an assault cannon.

I'm still working on my Space Wolves and will have more to share soon.

Wednesday, 29 April 2026

Ragnar Blackmane

Following on from my previous post, I've also added Ragnar Blackmane to my Space Wolves collection.

Not sure if 'Blackmane' is really appropriate.

Another really lovely detailed sculpt from the 90s. The twin banner poles are the very epitome of second edition 40k. Obviously I had to add authentic paper banners as well.

The plan is that Ragnar will lead my Space Wolf forces in most of their battles. Usually I don't care for special characters, but most of the ones from second edition 40k don't seem especially powerful. Also it would be a shame to ignore such wonderful models.

Monday, 27 April 2026

Bjorn the Fell-handed

I've been messing around with second edition 40k recently, including building up a few armies painted in the classic, brightly coloured style. Over the weekend I finished off an old metal Bjorn to join my growing Space Wolves army.

In glorious technicolour.

It's not a direct copy of the original second edition paint scheme, but I feel I've captured the spirit of the thing. I even went so far as to make a banner pole from brass rod and add a paper banner, because it's not second edition without giant paper banners fluttering everywhere.

As many of you know, these old metal dreadnoughts are weighty things. I did have to give my wrist a break after a couple of longer painting sessions.

Stomp stomp.

As for other modelling choices, I went with a round base just because I felt it looked best. I'm sure many purists feel that this should be square or even non-existent. I also chose not to drill the smoke launcher as it felt more authentic this way; that and I was worried I'd misalign one of them and it would throw the whole thing off.

I've painted a few more Space Wolves to join this army as well as a bunch of old Necrons. I'm hoping to do some more posts this month to show them off.



Wednesday, 4 November 2015

Betrayal at Calth

Bam!
Ok, so this isn't exactly breaking news, but I thought I'd write something about it anyway because GODAMMIT I'M JUST SO EXCITED!!! I've been out of the country for the last week or so and I missed all the breaking news; then I came back to see Betrayal at Calth splattered all over the rumour sites. 

I'm not exaggerating when I say I was on the phone to my local pusher immediately (ok, maybe pusher is a little harsh, perhaps dealer is more appropriate?!) I've simply got to have one of these, the miniatures would make splendid additions to my Night Lords and it would give me another GW board game to share with (infect) my local board games group.

Now much has been said about GW releasing one off, limited run type board games (although I'm hearing this won't be limited). I've read many complaints and disparaging comments about the quality of the games, the miniatures and the pricing of both. I for one, believe that the quality of GWs miniatures has gone from strength to strength in recent years. If you think that any manufacturer in the world can match the quality of GWs plastics for the same price point then I urge you to go and pick up a copy of Dark Vengeance. The detail and casting quality on those Chaos Chosen blows my mind every time I pick one up. Not only that but they're snap-fit models to boot! Anyway I digress.

The point is that I'm very excited to see the new Heresy plastics; I can only imagine that the quality will be sublime.

Moving on to the game itself, which it seems is playing second fiddle to the miniatures in the minds of most fans. Judging from my past experiences of GW board games I can say that I'm looking forward to this side of Betrayal at Calth as well. I am fortunate enough to own both the latest release of Space Hulk and Execution Force and I can say that I've enjoyed both games thoroughly. They both work well with two players but can be easily adapted to accomodate teams of players on both sides (IMHO the best way to play Space Hulk).

Now speaking of pricing, we all know it's going to be £95 (here in the UK). That's a lot of money, it really is. But is it good value? Many people have compared price points with the Heresy range from Forge World. Obviously it works out cheaper if you look at it this way (though estimates of exactly how much seem to vary wildly). For me, it was a no-brainer. The miniatures fit nicely with one of my fledgling armies and the fact that I can customise them with legion specific shoulder pads and trophies etc means that it will be easy to make them unique. Essentially, for anyone looking to start playing battles in the Age of Darkness, Betrayal at Calth should be an obvious starting point.

Whilst I'm on a bit of a pro-GW rant. Lets talk about the modern iteration of 40k, with a particular nod to rules writing and in-game balance. If you float around these here internets (like I do) then you're bound to have come across a swathe of comments, articles and general whining about game imbalance, codex creep and generally stuff just being OP or UP etc. Now I'm the first to admit that the game isn't balanced; I'll even go so far as to say that GW intentionally uses this imbalance to sell shiny new models. But I ask the question, has the balance of the game improved or worsened over the years? The overwhelming answer has to be yes, massively. I've played most editions of 40k (I missed Rogue Trader and 3rd Edition) including a lot of 2nd Ed (which I still play regularly.) Comparing the 2nd edition rules with 7th shows a clear improvement in terms of rules clarity, cross-codex balance and points values. Don't believe me? Dig out your old 2nd Ed stuff and get a couple of games under your belt without wearing your rose tinted specs. I guarantee you'll agree before the end of turn 2.

Alright, rant over, the message is this. Yay GW! Please keep making and improving shiny toys that I want to buy!

Thursday, 19 February 2015

Second Edition Madness

Wednesday Night Showdown - Squats vs Tyranids

This is just a quick round up of the game of 40k second edition between my Tyranids and Keith's Squats last Wednesday. I'm not going to write a full battle report because I don't really remember who did what to who etc. Also I'm very lazy. For those who haven't had the pleasure of a hearty game of second edition I will summarize the differences below:

1 - The shooting phase uses the archaic system of 'to hit' modifiers based on cover, speed of target etc. There are also restrictions based on model facing and closest target. This turns every shooting phase into a sort of gentleman's agreement.

Me: I'll let you shoot my Termagants if you take a hard cover modifier.
Gentleman Opponent: Very sporting of you old bean. Of course I will expect your Termagants to endure the same hardship upon returning fire.
Me: Damn you Gentleman Opponent!! Ok, we'll say soft cover.
GO: Splendid! Fresh horses and Sarsaparilla for all my men!!

2 - You can cast psychic powers in your opponent's turn as well as your own. This is particularly good fun if he/she doesn't have any psykers.

3 - The colours are brighter, the templates are bigger and everything is 400% more awesome.

Ugly models, garish colours and dice with funny symbols on them. - AWESOME!!!
As Keith was playing the role of gentleman opponent; he was kind enough to let me use the old Armorcast rules for my Haruspex. He then proceeded to immobilize it and destroy half of it's ranged weapons on turn 1. And before anybody asks; yes it counts as a vehicle. In spite of these setbacks it still went on to kill both the Squat Warlord and Engineer Guildmaster before the end of the game.
Always does me proud - no matter the edition.
Other stars of the Tyranid horde were the Hive Tyrant who reaped a steady tally of Squats with his Venom Cannon. The Zoanthrope, who ran riot in every Psychic phase and my warriors, who spent the entire game stubbornly refusing to fail their armour saves. I should probably mention at this point that Keith's army included five mole mortars. FIVE!! That's really the reason why my infantry didn't achieve much. They were either dead or stuck in exploding mole mortar craters.

At any rate, the game ended in yet another victory for the Tyranids. I for one can't wait for the re-match; especially if I can use my Lictor.